eBook Serhan Yamacli å eBook Beginner’s Guide to iOS 13 App Development Using Swift å 19th century.co

[Read] ➸ Beginner’s Guide to iOS 13 App Development Using Swift 5.1: Xcode, Swift and App Design Fundamentals ➵ Serhan Yamacli – 19th-century.co This book covers iOS 13 app design fundamentals using the latest Swift 51 programming language Xcode 11 and iOS 131 SDKThe author assumes you have no experience in app development The book starts withThis book covers iOS 13 app design fundamentals using the latest Swift 51 programming language Xcode 11 and iOS 131 SDKThe author assumes you have no experience in app development The book starts with the installation of the reuired programming environment and setting up the simulators Then the simplest Hello World app is developed step by step In the next chapter basics of the Swift 5 programming language are given with practical examples Screenshots and code snippets are clearly given in the book to guide the reader After the Swift lecture 7 complete apps including a 2D game are developed in separate chapters As the reader follows the development of the example apps heshe will learn designing user interfaces connecting interface objects to code developing efficient Swift code and testing the app on simulators and real devicesChapters of the book and the contents of these chapters are as followsChapter 1 Introduction General info and the steps of developing an iOS appChapter 2 Setting up your development environment Installing Xcode setting up signing identities viewingadding simulators and real devicesChapter 3 Test drive the Hello World Creating a new Xcode project adding and positioning user interface objects building the project running the developed app on the simulator and on the real deviceChapter 4 Swift programming language Variables constants optionals arrays dictionaries sets if else and switch case decision making statements for and while loops functions classes objects and inheritance in Swift 5 Each concept is clearly explained step by step with code examples and screenshotsChapter 5 Disco lights app Using buttons and connecting actions to buttons in the codeChapter 6 Body mass index BMI calculator app Using input boxes performing calculations and displaying the results on the screenChapter 7 Simple die roller app Using random number generator functions including image sets in your project displaying images on the screen and changing the displayed image using Swift codeChapter 8 Exercise calorie calculator app Using global variables creating tabbed apps and utilizing segmented controlsChapter 9 Show my location app Adding a map object to your app setting reuired permissions accessing GPS device and showing real time location on the mapChapter 10 SOS sender app Adding SMS functionality setting reuired permissions and sending real time location using SMSChapter 11 Bounce the ball game Basics of SpriteKit that is used to develop 2D iOS games adding objects to the game sensing screen touches moving game objects according to touches combining all these andto develop a complete 2D gameThis book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly Full resolution colour figures and project files can be viewed and downloaded from the book's companion website wwwyamacliscomios13swift5.

This book covers iOS 13 app design fundamentals using the latest Swift 51 programming language Xcode 11 and iOS 131 SDKThe author assumes you have no experience in app development The book starts with the installation of the reuired programming environment and setting up the simulators Then the simplest Hello World app is developed step by step In the next chapter basics of the Swift 5 programming language are given with practical examples Screenshots and code snippets are clearly given in the book to guide the reader After the Swift lecture 7 complete apps including a 2D game are developed in separate chapters As the reader follows the development of the example apps heshe will learn designing user interfaces connecting interface objects to code developing efficient Swift code and testing the app on simulators and real devicesChapters of the book and the contents of these chapters are as followsChapter 1 Introduction General info and the steps of developing an iOS appChapter 2 Setting up your development environment Installing Xcode setting up signing identities viewingadding simulators and real devicesChapter 3 Test drive the Hello World Creating a new Xcode project adding and positioning user interface objects building the project running the developed app on the simulator and on the real deviceChapter 4 Swift programming language Variables constants optionals arrays dictionaries sets if else and switch case decision making statements for and while loops functions classes objects and inheritance in Swift 5 Each concept is clearly explained step by step with code examples and screenshotsChapter 5 Disco lights app Using buttons and connecting actions to buttons in the codeChapter 6 Body mass index BMI calculator app Using input boxes performing calculations and displaying the results on the screenChapter 7 Simple die roller app Using random number generator functions including image sets in your project displaying images on the screen and changing the displayed image using Swift codeChapter 8 Exercise calorie calculator app Using global variables creating tabbed apps and utilizing segmented controlsChapter 9 Show my location app Adding a map object to your app setting reuired permissions accessing GPS device and showing real time location on the mapChapter 10 SOS sender app Adding SMS functionality setting reuired permissions and sending real time location using SMSChapter 11 Bounce the ball game Basics of SpriteKit that is used to develop 2D iOS games adding objects to the game sensing screen touches moving game objects according to touches combining all these andto develop a complete 2D gameThis book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly Full resolution colour figures and project files can be viewed and downloaded from the book's companion website wwwyamacliscomios13swift5.

beginner’s book guide mobile development free using ebok swift mobile 5.1: download xcode pdf swift pdf design free fundamentals kindle Beginner’s Guide pdf to iOS book to iOS 13 App free Guide to iOS mobile Guide to iOS 13 App ebok Beginner’s Guide to iOS 13 App Development Using Swift 5.1: Xcode Swift and App Design Fundamentals EpubThis book covers iOS 13 app design fundamentals using the latest Swift 51 programming language Xcode 11 and iOS 131 SDKThe author assumes you have no experience in app development The book starts with the installation of the reuired programming environment and setting up the simulators Then the simplest Hello World app is developed step by step In the next chapter basics of the Swift 5 programming language are given with practical examples Screenshots and code snippets are clearly given in the book to guide the reader After the Swift lecture 7 complete apps including a 2D game are developed in separate chapters As the reader follows the development of the example apps heshe will learn designing user interfaces connecting interface objects to code developing efficient Swift code and testing the app on simulators and real devicesChapters of the book and the contents of these chapters are as followsChapter 1 Introduction General info and the steps of developing an iOS appChapter 2 Setting up your development environment Installing Xcode setting up signing identities viewingadding simulators and real devicesChapter 3 Test drive the Hello World Creating a new Xcode project adding and positioning user interface objects building the project running the developed app on the simulator and on the real deviceChapter 4 Swift programming language Variables constants optionals arrays dictionaries sets if else and switch case decision making statements for and while loops functions classes objects and inheritance in Swift 5 Each concept is clearly explained step by step with code examples and screenshotsChapter 5 Disco lights app Using buttons and connecting actions to buttons in the codeChapter 6 Body mass index BMI calculator app Using input boxes performing calculations and displaying the results on the screenChapter 7 Simple die roller app Using random number generator functions including image sets in your project displaying images on the screen and changing the displayed image using Swift codeChapter 8 Exercise calorie calculator app Using global variables creating tabbed apps and utilizing segmented controlsChapter 9 Show my location app Adding a map object to your app setting reuired permissions accessing GPS device and showing real time location on the mapChapter 10 SOS sender app Adding SMS functionality setting reuired permissions and sending real time location using SMSChapter 11 Bounce the ball game Basics of SpriteKit that is used to develop 2D iOS games adding objects to the game sensing screen touches moving game objects according to touches combining all these andto develop a complete 2D gameThis book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly Full resolution colour figures and project files can be viewed and downloaded from the book's companion website wwwyamacliscomios13swift5.

eBook  Serhan Yamacli å eBook Beginner’s Guide to iOS 13 App Development Using Swift å 19th century.co

eBook Serhan Yamacli å eBook Beginner’s Guide to iOS 13 App Development Using Swift å 19th century.co

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